2) Much of it is of course down to hardware limitations, but you could also say that the problem is that too many games try for a level of realism that isn't possible with our current technology. I suspect that if more game studios went for a Pixar type of look and hired film animators, the results would be more lifelike. Focus on the strengths of GPU rendering instead of trying to be as gritty and realistic as possible.
@thor #tf2